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Game Development

The M.S. in Computer Science (Game Development) program graduates students with a strong foundation in computer science, an engineering-oriented game development core, and a concentration in one of the key research directions in game development: infrastructure, cognition and games, immersion, or serious games. Immediately upon graduation, students will be capable of engineering next generation games and simulations and their required technologies for the entertainment and serious game industry. Additionally, graduates from this program will be able to further their education in graduate programs in game development and computer science.  A long term goal of this M.S. degree is to establish research and development directions that create a science of games and an accompanying literature archive that improves game development for both serious and entertainment purposes.

Curriculum:
 

You must take the following courses:

  • CS 570 - Analysis of Algorithms
    • 3 Units 
  • CS 580 - 3D Graphics and Rendering
    • 3 Units 

You must take one course from the following:

  • EE 557 - Computer Systems Architecture
    • 3 Units - Fall, Spring. 
  • CS 555 - Advanced Operating Systems
    • 3 Units 
  • CS 551 - Computer Communications
    • 3 Units 
  • CS 561 - Artificial Intelligence
    • 3 Units 
  • CS 571 - Web Technologies
    • 3 Units 
  • CS 573 - Advanced Artificial Intelligence
    • 3 Units 
  • CS 577a - Software Engineering
    • 4 Units 
  • CS 585 - Database Systems
    • 3 Units

Game Development Core (11 units): 

  • CS 522 - Game Engine Development
    • 4 Units 
  • CTIN 488 - Game Design Workshop
    • 4 Units
  • EE 452 - Game Hardware Architectures
    • 3 Units

Project Classes (7 units):

  •  CSCI 529ab - Advanced Game Projects
    • 4-3 Units

Electives:

Complete two (2) courses from one of the following areas of concentration: Infrastructure; Cognition and Games; Immersion; Serious Games.

Infrastructure:

Infrastructure focuses on researching and developing the software and hardware necessary for the development of the future of interactive games and large-scale simulations; massively multiplayer online games (MMOGs) and simulation networks; game engines and tools; instant games; wireless and mobile games and infrastructures; and next generation consoles.

  • CS 503 - Parallel Programming
    • 3 Units
  • CS 520 - Computer Animation and Simulation
    • 3 Units
  • CS 523 - Networked Games-Design and Implementation
    • 3 Units
  • CS 524 - Networked Artificial Intelligence
    • 3 Units
  • CS 526 - Advanced Mobile Devices and Game Consoles
    • 3 Units
Cognition and Games:

Cognition and Games focuses on developing theories for modeling and simulating computer characters and story; developing methods for modeling, simulating and displaying human emotion; analyzing large-scale game play; and developing theories for infusing pedagogy with game play.

  • CS 524 - Networked Artificial Intelligence
    • 3 Units
  • CS 534 - Affective Computing
    • 3 Units
  • CS 541 - Artificial Intelligence Planning
    • 3 Units
  • CS 543 - Software Multiagent Systems
    • 3 Units
  • CS 573 - Advanced Artificial Intelligence
    • 3 Units
Immersion:

Immersion focuses on researching and developing the technologies to engage the mind of the game player via sensory stimulation; reading the human emotional state and providing that as an input to the game; and emotionally adaptive game software architectures.

  •  CS 520 - Computer Animation & Simulation
    • 3 Units - Fall, Spring. 
  • CS 523 - Networked Fames-Design and Implementation
    • 3 Units - Fall. 
  • CS 537 - Immersive Environments
    • 3 Units - Fall. 
  • CS 538 - Human Performance Engineering
    • 3 Units - Spring. 
  • CS 574 - Computer Vision
    • 3 Units - Fall. 
  • CS 588 - Specification & Design of UI Software
    • 3 Units - Fall. 
  • CTAN 502a - Virtual Reality & Stereoscopic Animation
    • 2 Units
  • EE 619 - Advanced Topics in Speech Recognition & Spoken Language Engineering.
    • 3 Units
Serious Games:

Serious Games focuses on developing a theory for the deployment of games and simulations for purposes of education and training, health, public policy and strategic communication; game evaluation; serious game development; and human performance engineering.

  • CS 486 - Serious Games Development
    • 3 Units - Spring.
  • CS 520 - Computer Animation & Simulation
    • 3 Units - Fall, Spring. 
  • CS 537 - Immersive Environments
    • 3 Units - Fall. 
  • CS 538 - Human Performance Engineering
    • 3 Units - Spring. 

Total Units: 33

Other courses may be eligible subject to advisor approval.

A maximum of 7 units may be taken from the approved 400-level courses of EE-452 and CTIN 488 only.